Gaffer Production Examples
Last Updated: 10/02/2021 ***Note: UVs/Surfacing/Lighting is in WIP***
Setup
Templates
Assets Template
Shots Template
Barbershop
Clasroom
Contribute! Help wanted
licences
Requires 0.61.2.0 or above.
Unzip the barbershop alembic file /barbershop/abc/babershop_interior.7z
.
Alternatively you can run expand-assets.sh
to unzip it using file-roller
.
source gaffer-examples.sh
before running gaffer.
Alternatively set those environments in your system manually.
OIDN is optionally required for the LDTBatchRender node.
LDTGaffer is required for this examples.
If you would rather have the LDTGaffer repo in a different location:
Comment the line “source LDTGaffer/LDTGaffer.sh”, and source both .sh from the repositories before running gaffer.
Note on GPU render: Ai User Data String and Trace Sets are not supported
in GPU render.
Shots Template: Turn the barbershop Reference Node gpu_uncompat_nodes Off.
Asset Template: Prune the Shader balls reference.
Asset Template, with lightrigs Render, metadata overlay and ContactSheet.
Shot level Box nodes containing overrides, with rendered icons
Note: UVs/Surfacing/Lighting is in WIP. No compositing, beauty pass only.
Different parts of this repository, are given with different licences.
You can find the plaintext legalcode licence files under each folder where applicable.
Blender Classroom By Christophe Seux.
Terms of Use: This work is licenced under CC0
Blender Barbershop from “Agent 327” by Blender Institute
Terms of Use: This work is licenced under CC-BY-ND.
Change list:
PBR textures by www.cc0textures.com
Terms of Use: This work is licenced under CC0
PBR textures by https://3dtextures.me/
Terms of Use: This work is licenced under CC0
PBR textures by https://polyhaven.com
Terms of Use: This work is licenced under CC0
Stinson Beach HDRI files by Loren Carpenter from piper-look-dev
Terms of Use: This work is licenced under CC BY-NC-SA
HDR under /resources/hdri/hdrihaven by www.hdrihaven.com
Terms of Use: This work is licenced under CC0
HDR under /resources/hdri/zbyg by zbyg
Terms of Use: This work is licenced under CC BY
String lights icon by supalerk laipawat from the Noun Project
Set Lights by Lluisa Iborra from the Noun Project
Camera aperture tool by Vectors Point from the Noun Project
Videocamera by Vichanon Chaimsuk from the Noun Project
Rotation by Andrejs Kirma from the Noun Project
Setting by ghufronagustian from the Noun Project
Gear by Gan Khoon Lay from the Noun Project
Fork by useiconic dot com from the Noun Project
Layers by Creative Stall from the Noun Project
Layers by Bernar Novalyi from the Noun Project
Tag by Marta Ambrosetti from the Noun Project
Settings by Fahmi Ramdani from the Noun Project
Tools by Vectors Point from the Noun Project
Start by Larea from the Noun Project
Restore by Phoenix group from the Noun Project
CC0 Universal Public Domain Dedication
CC BY
CC BY-ND
CC BY-NC-SA
Do you feel like:
Before you start, contact us and let us know what you want to work on.
Certain things -such as asset surfacing, and lighting updates- will need to be handled case by case, to ensure a smooth conflict-free update in the main files.
Fork, clone, branch, work, push, pull request as usual.
Where nodes are Shots or Sequence based, for better readability we prefix these nodes with SEQ0001
for exampe SEQ0001_RenderQuality
or SEQ0001_SHO0002
Icons are placed in /resources/icons.
To set a Node’s icon, open the Node’s EditUI window and set the Node icon as /assets/resources/icons/iconName.png
You can set the Node’s iconScale using the code snippet below.
The values used in the templates are 3.0
, 5.0
or 7.0
, depending on the node importance.
Only Box Nodes are scaled.
import Gaffer
node = root['LDTTurnTable']
Gaffer.Metadata.registerValue (node, 'iconScale', 7.0)
.hdr
files, .grf
files, python scripts, Gaffer Nodes, etc.Attributions should be given, even in the case of CC0 licenced material that do not required them.
Not everybody is familiar with licences, in this case specially cc0 and its derivates.
If you have concerns or questions about this subject, contact us.